It sometimes feels cinema today is making the world a muddier, greyer place. That may be why animated films rule the box-office: they’re bright, colourful; they create and convey a world of romance, action and adventure, a cheerful one. All the romance, action and adventure in most other types of cinema take place in a world made grey or yellow/brown by digital. It’s all the colour of steel and smog. This is part of the problem with Total Recall. It has fantastic sets; when you look closely you see how marvelously designed they all are …but they’re so grey and unattractive; and as the original Total Recall from 1990 showed, the depiction of dystopia can go together with a more cheerful colour palette and pleasing design, at least for the world above-ground. Also, the action here doesn’t quite work. Each individual shot is fine but the architecture of a scene seems arbitrary. One doesn’t know who’s shooting whom and why; or why one has to shoot someone at all; or where one has to go to in order to escape being shot. One ends up simply not caring. Everyone (Colin Farrell, Kate Beckinsale, Bryan Cranston) is ok in it but no one is really good and there are no audience moments, like the jokes we got in the original; the Paul Verhoeven version included the audience in on the joke and gave them something else (it’s like an existential quest within a cartoon; between Arnie socking people it’s not afraid to ask what is being? what is a person? who am I? how do I know? – it’s a great movie). Here, one asks why was this movie made? Who was it made for? Why am I bothering with it? There was almost no reaction from the audience to any of it.